May 17, 2008

Game Review: Halo 2

In 2004, the sequel to Halo: Combat Evolved had been released. It was the best-selling game for the first generation Xbox. Over 8 million copies were sold overall. Continued by Halo 3-going into the High Definition stage of gaming, Halo 2 has been improved a little by means of weapons and story development.

Game play:
Halo
2 is a memorable first-person shooter that has a thrilling and unique-and short campaign.

The antagonists have an impressive artificial intelligence and co-op mode is amazingly fun to play.

Not much to say about the storyline, except you always get so caught up in the action, you would forget the story! The cliffhanger ending leaves you aching for more-but luckily, the final chapter-Halo 3 has already been released in 2007.

Another new, fun aspect of the game is the "vehicle jacking" and new weapons such as the Energy Sword, SMG, Brute Shot, Fuel Rod Cannon, Battle Rifle, and the Covenant Carbine.

Xbox Live has also been established and Halo 2 was one of the most popular games to play at the time.

Graphics:
The game usually kept a smooth frame rate regardless of how much destruction is happening, and its animations, physics, weapon and vehicle designs, and effects look awesome.
Spartan 117's armor had been upgraded and bump-mapping had been introduced. The game simply looked more realistic. A thing I don't like is the changing resolutions of objects in the game when you approach them, or when a scene changes. 4.66 out of 5 for improved graphics from Halo: Combat Evolved.

Audio:
Playing in a movie theater hasn't been better-blasting in surround sound while on a gigantic screen.
The marine's comments are annoying though. 4.9 out of 5.

Overall:
Halo 2 gives good memories on Xbox Live and with your friends in the co-op mode.
4.4 out of 5 for the heck of it.



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